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Penerapan Program Animasi Pada Mata Pelajaran Biologi Sebagai Metode Mempermudah Pemahaman Siswa SMA

Application of Animation Program As A Learning Method For Biology Subject In High School

Authors
  • Liana Dwi Sri Hastuti Department of Biology, Faculty of Mathematic and Natural Sciences, Universitas Sumatera Utara, Medan 20155, Indonesia
  • T. Alief Aththorick Department of Biology, Faculty of Mathematic and Natural Sciences, Universitas Sumatera Utara, Medan 20155, Indonesia
  • Ameilia Zulianti Department of Plant Pest and Disease, Faculty of Agriculture, Universitas Sumatera Utara, Medan 20155, Indonesia
  • M. Zarlis Department of Computer Science, Faculty of Computer Science and Information Technology, Universitas Sumatera Utara, Medan 20155, Indonesia
Issue       Vol 3 No 2 (2020): Talenta Conference Series: Agricultural and Natural Resources (ANR)
Section       Articles
Galley      
DOI: https://doi.org/10.32734/anr.v3i2.963
Keywords: program animasi sirkulasi darah metode pembelajaran kualifikasi latihan
Published 2020-11-30

Abstract

Pengabdian masyarakat di sekolah menengah atas di Tanjung Sari dan Tanjung Anom, Kabupaten Deli Serdang, Sumatera Utara telah dilakukan. Animasi Sirkulasi Darah diperkenalkan ke dalam subjek biologi untuk siswa sekolah menengah sebagai salah satu metode pembelajaran. Metode sosialisasi dan simulasi paparan ditetapkan sebagai metode yang efektif ketika menyajikan animasi sebagai model pembelajaran di depan kelas. Media animasi dikomputerisasi menggunakan program Adobe Flash dan Wondershare Flimora. Kualitas media dinilai melalui kuesioner berdasarkan validitas, kepraktisan, dan efektivitas. Data kuantitatif yang diperoleh dianalisis menggunakan program SPSS 22. Uji statistik menghasilkan skor yang baik ≥ 50% yang membuktikan kualitas, kepraktisan, efektivitas, dan validitas media.

 

Community service at high school in Tanjung Sari and Tanjung Anom, Deli Serdang Regency, North Sumatra has been carried out. Animation of Blood Circulation is introduced in Biology subject to the high school students as one of the learning method. Socialization and exposure simulation method were designated as effective methods when presenting the animation as a learning model in front of the class. Animation media was computerized using the Adobe Flash and Wondershare Flimora program. The quality of media was assessed through questionnaires based on the validity, practicality, and effectivity. Quantitative data obtained was analyzed using SPSS 22 program. Statistical test resulted in good score ≥ 50% which proved the quality, practicality, effectivity, and validity of media.